is the exact motion, timing, camera angle, and rock texture reference…

Seedance 2.0·matvey T.·26 июля 2026 г.

Промпт

@video1 is the exact motion, timing, camera angle, and rock texture reference — follow this reference precisely for everything: the camera angle, the giants' positions, the punch motion, its speed and timing, and the rock surface material. Do not alter any of the choreography, framing, or texture shown in @video1. Single continuous shot, matching @video1's exact duration and pacing. Visual style: hyperrealistic, high-detail fractured rock texture, near-monochrome grey-black palette matching @video1 exactly, hard directional overcast light, physically-based rendering, no color grading beyond grey/black tones — identical to the reference. Task: keep everything from @video1 completely unchanged — the camera, the giants, the punch, the timing — and add only the following at the exact moment of impact: a visible physical impact reaction on contact (a sharp compression and slight recoil of the struck giant's rock plates at the point contact is made) and a burst of shattered rock fragments and fine stone debris spraying outward from the point of impact, catching the light as it scatters through the air, with small chips and dust continuing to tumble and drift for a moment after the initial burst. Do not change the camera movement, the punch trajectory, the giants' design, or the pacing of the reference — only add the impact reaction and the debris effect precisely at the moment the strike lands. Ambient sound: keep the reference's ambient wind and motion sound, adding a sharp grinding impact boom exactly at the point of contact and small debris clattering as fragments fall, no music, no dialogue.

Сделано на модели Seedance 2.0. Скопируй промпт, поменяй под себя и запусти — попробовать бесплатно.

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