REFERENCE MAP: @image1 = exact FRONT WITH FUR @image2 = exact BACK…

Seedance 2.0·Suffokate1488·14 октября 2026 г.

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REFERENCE MAP: @image1 = exact FRONT WITH FUR @image2 = exact BACK WITH FUR @image3 = exact BACK WITHOUT FUR @image4 = exact FRONT WITHOUT FUR @image5 = exact removable FUR OVERLAY and snap-button attachment All references show THE SAME bomber jacket. Preserve the jacket design exactly. Create ONE continuous 10-second vertical 9:16 premium AAA videogame inventory showcase. COMPOSITION: The bomber floats alone in the exact center of the frame. It must appear LARGE, powerful and dominant, occupying approximately 70–75% of the frame height. Camera is completely locked and static for all 10 seconds. No zoom, no pan, no dolly, no camera orbit. Only the bomber rotates. BACKGROUND: PURE DEEP BLACK VOID. Almost completely black #000000 appearance. No grey studio background. No visible grey gradient. No spotlight cone. No environment. No walls. No floor. Keep only a very small amount of elegant smoke in the lowest 10–15% of the frame. Smoke must remain thin, dark and subtle. Add sparse floating white dust particles at different depths and only a few tiny white sparks. ROTATION: The bomber rotates smoothly CLOCKWISE around a fixed vertical axis like a legendary item in a high-end AAA game inventory viewer. 0.0–4.2 sec: one complete 360-degree rotation WITH FUR using @image1 for front and @image2 for back. 4.2–5.0 sec: the removable fur trim detaches naturally while rotation continues. IMPORTANT: The fur is ONLY a removable trim placed ON TOP of the existing CWU-45 fold-down collar. The fur is NOT the collar. The full CWU-45 collar already exists underneath. After fur removal the collar must look EXACTLY like @image4 and @image3. Never generate an MA-1 rib collar. Never generate a stand collar. Never change or morph the jacket neckline. The fur separates only a few centimeters from the existing collar. Briefly reveal the real snap-button attachment. Then the fur gently rises upward and leaves the frame. Do not make the fur hover dramatically above the jacket. 5.0–9.5 sec: one complete 360-degree rotation WITHOUT FUR using @image4 for front and @image3 for back. 9.5–10.0 sec: smooth heavy slowdown and stop perfectly front-facing. MATERIAL: The bomber is made from VERY DENSE PREMIUM BLACK SYNTHETIC SHELL FABRIC. Heavy padded construction. Thick, structured, weighty material. Deep rich black. Very subtle expensive satin response. Fine realistic woven microtexture. Never leather. Never vinyl. Never thin nylon. Never grey. Never soft or floppy. The density and weight of the material must be physically obvious. EMBROIDERY: EVERY decorative graphic on the bomber is REAL EMBROIDERY. Chest round emblem = thick embroidery. THUNDERGUN chest logo = embroidery. Ammunition graphics on sleeve = embroidery. Large hammer artwork on back = embroidery. Show visible thread structure, stitch direction, raised thread relief, textile thickness and small self-shadowing. The artwork must physically sit above the fabric. NO PRINTED GRAPHICS. PHYSICS: Give the jacket subtle realistic secondary motion caused by rotation. The heavy jacket body keeps its structure and does not flap. Sleeves react slightly to rotational inertia. The hem has very small delayed movement. The TWILIGHT HAMMER hanging keychain swings naturally with inertia and slightly lags behind the rotation. Zipper pulls and small hanging parts react subtly. The removable fur has believable mass. Everything must feel HEAVY, DENSE and PHYSICAL, not rigid CGI and not weightless. LIGHTING: This is the most important visual feature. Use dramatic premium AAA game-item lighting against the pure black background. Keep the jacket itself deep black but clearly readable. Use: - powerful narrow white rim light from rear-left - powerful narrow white rim light from rear-right - soft controlled white key light from upper front - almost no ambient fill During rotation, the LIGHT SOURCES subtly move around the jacket, producing beautiful controlled highlight sweeps across: fabric, shoulders, sleeves, embroidery, zippers, metal hardware, fur. The camera does NOT move. Highlights must make the jacket look expensive, sharp, powerful and dimensional. Deep blacks must remain deep black. Metal hardware produces crisp premium white flashes. Embroidery catches grazing light and clearly reveals its raised thread relief. The result must feel like a LEGENDARY HIGH-TIER ITEM reveal in a dark AAA computer game: massive, premium, aggressive, expensive, sharp, clean, powerful, Twilight Hammer aesthetic. NO text overlays. NO UI. NO color. STRICTLY BLACK, WHITE AND SILVER.

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