SEEDANCE 2.5 | EXACTLY 6 SECONDS | NATIVE 4:3 LANDSCAPE | ONE…
Промпт
SEEDANCE 2.5 | EXACTLY 6 SECONDS | NATIVE 4:3 LANDSCAPE | ONE CONTINUOUS TAKE ULTRA-PHOTOREALISTIC live action in a Moscow mall, filmed like candid witness footage. Native 4:3 landscape source for later 9:16 Reel. ONE continuous take; no cutaways or staged lighting. REFERENCE IMAGES — STRICT: @Image1 defines the EXACT adult woman: same natural face, realistic pores, short auburn-brown bob, slim athletic build, brown eyes and precise deep burgundy-and-black superhero bodysuit. Burgundy torso and sleeves; matte black curved side inserts, collar, gloves and lower legs; original cream/taupe sneakers. No eye mask, gold belt, chest emblem or cape. @Image2 defines the EXACT CLAW MACHINE: tall rectangular glass cabinet, silver metal frame, visible blue motor housing and suspended mechanical claw, clear front and side glass, colorful LED strips, packed plush toys, side-mounted joystick control box. Preserve proportions and design. Machine stays fixed on floor. ONE SCENE-SPECIFIC DETAIL: the usable prize-retrieval opening is LOW on the LEFT side of the machine's front-facing lower panel, beside the toy compartment. A real recessed collection hatch, not broken glass. Preserve right-side joystick cabinet. Three-quarter camera view reveals left hatch and transparent interior. LOCATION — MOSCOW: A normal busy indoor shopping center in Moscow, Russia, daytime. Bright soft ceiling lights, polished tiled floor, shops with Cyrillic signs, realistic reflections in glass, a few benches and families strolling past. Shoppers walk behind the cabinet, browse stores and carry bags. No staged crowd. Bystanders are mildly curious or amused, never scared; one points, another lifts eyebrows. IMPORTANT OBJECT CONTINUITY: Select ONE instantly recognizable prize: a BRIGHT ORANGE PLUSH ANIMAL with TWO LARGE GREEN EYES, visible near the TOP FRONT of the packed toy pile in @Image2. The claw grips, lifts and drops this SAME toy BACK INTO THE CABINET near the lower front pile, NOT into the prize chute. She retrieves that very same toy through the hatch. No duplication, replacement or teleportation. CAMERA — EXACT TRESSO.AI DISTANT FOLLOWER LOOK: An unknown passerby films from about 30–40 METERS away across a long indoor mall corridor, using a real handheld FULL-FRAME 70–200 mm TELEPHOTO OPTICAL ZOOM lens. Operator stands still at that distance, as if secretly following this strange woman. Compressed telephoto perspective, slight handheld sway, micro-jitter, jerky reframing, focus breathing and FAST optical zooms with overshoot and correction. Start framed toward her at the control panel, rapidly zoom toward the claw while the toy rises, snap toward her annoyed face when it falls, then widen quickly to reveal the kick and the left arm reaching inside. After the first zoom pulse, always keep enough frame width to SEE the lower-left prize opening, her LEFT SHOULDER, the complete stretched left arm inside the glass machine, and the orange prize. Camera can twitch, never hide the trick. No cuts, gimbal, drone, dolly or interior shot. SIX-SECOND ACTION — FAST BUT CLEAR: 0.00–1.10 — The heroine stands at the machine, operating the JOYSTICK with her NORMAL RIGHT HAND. She watches through the glass. The BLUE overhead crane carries the claw directly above the target orange toy. The claw lowers, closes around that SAME orange plush and lifts it clearly above the surrounding toys. A fast reactive optical zoom toward the claw, brief focus adjustment. 1.10–2.00 — The claw's grip fails while carrying the orange plush. It RELEASES it and the orange toy DROPS BACK onto the other toys INSIDE the cabinet, landing visibly near the lower front edge. It misses the winning chute. Zoom snaps to her annoyed expression; arms still normal. 2.00–2.65 — She gives the LOWER METAL SIDE PANEL of the cabinet ONE short, irritated KICK with her shoe. A small jolt and dull thud; glass intact, machine upright. Camera jitters, reframes downward. 2.65–4.55 — She immediately bends a little toward the BOTTOM-LEFT PRIZE ACCESS HATCH. Her RIGHT ARM stays ordinary and close to her body. She inserts ONLY her LEFT BLACK-GLOVED HAND through the OPEN collection hatch. The LEFT ARM then ELONGATES SMOOTHLY from the same shoulder, moving INSIDE the machine via the real chute passage, bending naturally upward through the interior access toward the visible orange plush. Never through glass or metal. Through clear glass we see continuous sleeve, elbow and glove reaching and GRIPPING the SAME orange toy. 4.55–5.55 — Still gripping the same orange plush, her EXTENDED LEFT ARM visibly SHORTENS and PULLS BACK along the SAME INTERNAL ROUTE, through the SAME lower-left hatch. No instant snapback or teleportation. Her hand exits the hatch holding toy; arm normal again. Camera zooms out to show shoulder, hatch and shoppers. 5.55–6.00 — She stands upright, holding the retrieved orange plush in her normally proportioned LEFT hand with a satisfied, matter-of-fact expression. A passerby points at her, another looks surprised and smiles. The camera gives one last little nervous telephoto correction. End immediately. ELASTIC ANATOMY — ABSOLUTE PRIORITY: ONLY LEFT ARM STRETCHES, once, AFTER the failed claw and kick. The RIGHT HAND operates the joystick at the beginning and NEVER stretches. Do not change her legs, head, body, neck or fingers. Preserve uninterrupted anatomy: LEFT shoulder -> upper arm -> elbow -> forearm -> wrist -> LEFT glove -> FIVE fingers. The arm increases in LENGTH but not in THICKNESS. Hand stays normal size; continuous fabric, smooth movement and natural joints. NO twisting around the arm's axis, no spiral, coil, corkscrew, knot, extra hand, tentacle, rubber hose, fat oversized limb, detached fingers or reversed wrist. The arm must visibly retract WITH THE TOY, not before, not after it magically appears in her hand. Toy remains in her hand. REAL-WORLD MACHINE PHYSICS: The claw moves along the internal horizontal rail and vertically on its cable. It actually grips then loses the same toy; the toy falls under gravity and stays in the cabinet until she takes it. No instant resets, no duplicate claw, no swinging wildly outside the glass, no changed machine color or moved control panel. The joystick is controlled from the outside. The collection hatch has a realistic inward flap and a connected internal passage. Let her elastic limb enter by that visible access path and weave upward behind the glass to the toy. Keep contact and causality clear. No broken glass or supernatural floating toys. The kick is a brief annoyed gesture, not a violent destruction of an arcade cabinet. LOOK, LIGHT, FILM TEXTURE: Unmistakably real Moscow mall, accurate reflective glazing, practical LED strips, individual colorful plush textures, realistic tile reflections and consistent indoor shadows. Natural face with visible pores and tiny imperfections. Restrained cinematic colors, slight soft long-lens character, authentic organic fine 35mm-inspired film grain, mild sensor noise, tiny exposure fluctuation, subtle halation, believable motion blur. No HDR, CGI shine, plastic skin, oversharpening, VHS filters, spotlights or cartoon effects. AUDIO: Real shopping-mall ambience, muffled background footsteps, mechanical claw motor, soft plush landing and one realistic dull kick. No recognizable dialogue, screaming, voiceover, subtitles, captions, music or soundtrack. Phonk will be added during editing. VISUAL COMEDY AND FINAL PRIORITY: Story: crane catches ORANGE TOY -> crane DROPS IT -> she kicks the cabinet -> she takes matters into her own hands by reaching THROUGH THE LOW LEFT HATCH -> her LEFT ARM stretches INSIDE WITHOUT TWISTING -> SAME ARM RETRACTS WITH THE SAME ORANGE TOY -> she leaves satisfied. Keep her expression restrained; shoppers are amused and surprised, NEVER scared. One unbroken 6-second distant handheld recording, native landscape 4:3. Prioritize the visible toy drop and the arm's slow, coherent return over extra camera flourishes.
Сделано на модели Seedance 2.0. Скопируй промпт, поменяй под себя и запусти — попробовать бесплатно.
Ещё от pavel
SEEDANCE 2.5 | TMD / MAX & JESS | DIRECT CONTINUATION…
SEEDANCE 2.5 | EXACTLY 6 SECONDS | NATIVE LANDSCAPE 4:3 |…
SEEDANCE 2.5 | EXACTLY 6 SECONDS | NATIVE 4:3 LANDSCAPE…
SEEDANCE 2.5 | EXACTLY 8 SECONDS | NATIVE 4:3 LANDSCAPE |…
Create an ultra-photorealistic nighttime candid photograph…
A nocturnal animal-symbol male luxury editorial, not Y2K: a…
Ultra-realistic studio model test, front-facing portrait…
Ultra-realistic candid nighttime iPhone selfie of the EXACT…
Повтори это за минуту
Вставь промпт, поменяй под себя — получишь свой вариант. Без VPN, оплата картой РФ и СБП.
Попробовать бесплатно →