REFERENCE IMAGE ROLES: @Image1 = MASTER reference for the T-SHIRT…
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REFERENCE IMAGE ROLES: @Image1 = MASTER reference for the T-SHIRT FRONT. Use it to preserve the exact front silhouette, oversized fit, collar shape, sleeve length, body proportions, black fabric appearance and the complete front print exactly as shown. @Image2 = MASTER reference for the T-SHIRT BACK. Use it to preserve the exact back silhouette, collar shape, sleeve proportions, black fabric appearance and the complete back print exactly as shown. Both images depict THE SAME SINGLE T-SHIRT from different angles. Reconstruct one consistent three-dimensional garment from these two references. The side views must be logically inferred from the front and back while remaining physically consistent. Do not invent new graphics. Do not relocate prints. Do not alter the scale of the artwork. Create a premium AAA video game inventory item showcase of this exact T-shirt. A black oversized heavyweight T-shirt floats alone in an endless completely black 3D void. It has realistic three-dimensional garment volume as if supported by an invisible mannequin, but there is no visible human body, mannequin, hanger or support. The T-shirt slowly performs one complete smooth 360-degree rotation around its vertical axis. Start from the exact FRONT shown in @Image1. Rotate gradually into a physically believable right-side view. Continue toward the exact BACK shown in @Image2. Continue into a physically believable left-side view. Then smoothly return to the FRONT shown in @Image1. The transition between all views must remain physically consistent. This is one garment rotating in 3D, not a morph between separate images. Keep every seam, collar shape, sleeve shape, hem, garment proportion and printed detail locked to its correct physical position on the T-shirt throughout the entire rotation. The camera remains fixed and centered. No camera orbit. The T-shirt itself rotates. The garment gently floats in place with extremely subtle vertical hovering movement. Heavy realistic cotton jersey, structured oversized shape, believable folds and natural fabric weight. No excessive cloth flapping or deformation. The environment is an endless black game inventory space with no visible floor, walls or horizon. Sparse glowing orange-red embers and tiny fire sparks drift slowly at different depths around the garment. Some particles remain far behind the T-shirt and a very small number pass softly in the foreground to create depth. Very subtle atmospheric smoke in the darkness, almost invisible. No visible flames. Premium cinematic product lighting: soft neutral frontal light reveals the black fabric, cold silver-white rim light separates the silhouette from the black background, very subtle warm reflections from the passing embers. Keep the T-shirt black, rich and dimensional. Do not brighten it into grey. Do not make it glossy. Do not make it look synthetic. Photorealistic heavyweight cotton texture, realistic collar ribbing, realistic sleeve hems, realistic stitching and realistic screen printing. The printed artwork must remain perfectly attached to the fabric surface. No texture swimming. No changing artwork. No morphing graphics. No disappearing graphics. Dark brutal luxury aesthetic. High-end fashion product cinematography combined with an AAA video game inventory inspection screen. Slow, heavy, controlled rotation. One uninterrupted cinematic shot. IMPORTANT: @Image1 defines the FRONT. @Image2 defines the BACK. Do not reinterpret the design. Do not create new graphics. Do not mirror the prints. Do not change the cut of the T-shirt. Do not turn this into a different garment. Maintain a stable premium garment silhouette with natural internal volume, as if lightly supported from within by an invisible form, while keeping the shirt empty and unworn.
Сделано на модели Seedance 2.0. Скопируй промпт, поменяй под себя и запусти — попробовать бесплатно.
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