is the exact FRONT WITH FUR reference. @image2 is the exact BACK WITH…
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@image1 is the exact FRONT WITH FUR reference. @image2 is the exact BACK WITH FUR reference. @image3 is the exact BACK WITHOUT FUR reference. @image4 is the exact FRONT WITHOUT FUR reference. @image5 is the exact REMOVABLE FUR OVERLAY AND SNAP-BUTTON ATTACHMENT reference. Create a 10-second vertical 9:16 premium game-item showcase video of this bomber jacket. IMPORTANT REFERENCE LOGIC: The true bomber jacket WITHOUT fur is defined exactly by @image4 for the front and @image3 for the back. The true bomber jacket WITH fur is defined exactly by @image1 for the front and @image2 for the back. @image5 is only the reference for the removable fur overlay and the snap-button attachment system. The fur is ONLY a removable overlay attached on top of the existing base collar. The base collar already exists underneath and must remain exactly the same as shown in the no-fur references. DO NOT invent a new collar. DO NOT morph the collar into an MA-1 collar. DO NOT create a rib-knit stand collar. The collar shape underneath the fur must remain the exact CWU-45 style collar from @image4 and @image3. After the fur is removed, the jacket must look exactly like the no-fur version from the references. CAMERA: The camera is fully static for the entire shot. No zoom, no dolly, no pan, no tilt, no reframing, no perspective change. The bomber remains perfectly centered in the middle of the frame for the whole video, same scale, same size, same height, same position. Only the jacket rotates. ROTATION: The bomber rotates in the air like a premium computer game inventory item or inspect-viewer object. It rotates smoothly clockwise around its perfectly centered vertical axis. The motion must feel heavy, precise, clean, premium, controlled, and expensive. No wobble, no drifting, no shaking, no floating instability. TIMING: 0.0–4.0 sec: The bomber performs the first full rotation WITH the removable fur attached. Start on a perfect front view based on @image1, rotate clockwise, show side, back based on @image2, other side, and return toward front. 4.0–4.8 sec: While the bomber continues rotating smoothly, the removable fur overlay subtly detaches from the existing base collar. This must be understated and premium. The fur should not behave like the main collar. It is only an attached overlay. A small gap appears briefly so the snap-button attachment logic is understandable. The underlying collar is already fully present and must remain exactly the CWU-45 style collar from @image4 and @image3. The fur lifts away cleanly as a removable overlay only. Do not transform the jacket. Do not replace the collar. Do not change the jacket design. 4.8–9.5 sec: The bomber performs the second full rotation WITHOUT fur, now exactly matching the no-fur jacket. Use @image4 as the exact front reference and @image3 as the exact back reference. The bomber continues the same smooth clockwise rotation. 9.5–10.0 sec: Gentle smooth slowdown and stop on a perfect front view WITHOUT fur, centered in frame. BACKGROUND AND ATMOSPHERE: The background must be a pure deep black void, like a premium computer game item showcase screen. Not cinematic stage lighting, not a spotlight cone, not a grey studio gradient, not a room. Use a very clean black background with subtle depth only. The jacket must feel like it is levitating in a black digital showcase space. Add subtle, premium, non-intrusive atmospheric details: - a small amount of elegant white-grey smoke near the bottom only - refined floating dust particles in the air - a few tiny subtle white particles or sparks, minimal and tasteful Atmosphere must feel expensive and controlled, not busy. LIGHTING: Use premium white lighting designed for a luxury 3D game-item presentation. Not cinematic movie lighting. Not theatrical spotlight lighting. Use clean, controlled, crisp highlight shaping that makes the black bomber read as premium and expensive against the black background. The lighting should reveal form, silhouette, structure, embroidery, zippers, pockets, and the removable fur without making the jacket look grey or washed out. The black material must stay rich, dense, and deep black. MATERIAL LOCK: The bomber must look like premium dense black synthetic material with a padded structured body. The material must look thick, expensive, durable, and premium. It should have a refined subtle satin sheen, not plastic shine. It must never look cheap, flat, thin, flimsy, papery, glossy vinyl-like, or like low-grade polyester. The jacket should feel like a premium black heavy synthetic bomber with expensive construction. The removable fur must look rich, dense, black, soft, and premium. DESIGN LOCK: Preserve the exact jacket design and all the features from the references: - exact cropped bomber silhouette - exact CWU-45 style base collar - exact fur version and no-fur version - large front flap pockets - central zipper - chest zipper - left chest circular emblem - right chest THUNDERGUN lettering - sleeve ammunition artwork - sleeve MOLLE panel - hanging TWILIGHT HAMMER keychain - large back hammer artwork - exact front/back layout and graphic placement - exact overall proportions and construction EMBROIDERY LOCK: All visible decorative visuals on the bomber must look like embroidery. Everything is embroidery, not print. The large hammer artwork on the back is embroidery. The ammunition sleeve artwork is embroidery. The THUNDERGUN chest lettering is embroidery. The circular chest emblem is embroidery. All visible artwork must have thread depth, stitched texture, raised embroidered structure, and a premium sewn-in look. No flat print. No screen print. No sticker look. No painted look. OVERALL MOOD: premium, black, heavy, minimal, luxurious, powerful, precise, expensive, clean, dark, game-item showcase, levitating collectible equipment display. AVOID: no new collar design no MA-1 collar no rib-knit stand collar no collar morphing no redesign no cheap fabric no washed-out grey material no flat printed graphics no excessive smoke no strong spotlight beam no room or location no UI labels no text on screen no flashy VFX no unstable object motion
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