15-second continuous aerial shot. Target output: 4K, 3840×2160. Use…
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15-second continuous aerial shot. Target output: 4K, 3840×2160. Use the FIRST image as the exact starting frame and the LAST image as the exact final frame. Show the small existing quarry progressively developing into the enormous terraced excavation and stepped spoil heaps shown in the final reference. 0–2s: Begin with the small distant quarry. The cyan-blue holographic grid becomes brighter and clearly defined inside its existing walls, benches and floor. Preserve the original quarry’s position and initial size. 2–12s: An advancing holographic boundary spreads outward from the existing quarry. Excavation follows this boundary continuously. The quarry widens LEFT and RIGHT, lengthens TOWARD THE CAMERA and deepens DOWNWARD into the ground. Show coherent excavation BENCH BY BENCH: successive layers of rock are removed, revealing new vertical faces, horizontal terraces, access ramps and an increasingly deep floor. Each new bench forms progressively before excavation advances to the next level. The original small quarry remains spatially connected to the developing larger excavation. At the same time, spoil heaps form on both sides and grow UPWARD in successive stepped layers. Their bases expand first, followed by upper terraces. Develop the elongated stepped spoil complex on the left and the broad sectional heap farther away on the right, matching the final reference. The cyan grid follows the changing rock surfaces and advancing excavation edges. It reveals the future mine geometry as the mine develops. Vegetation disappears only within the progressively occupied footprint. 12–15s: Smoothly finish the development and hold the enormous completed quarry and all spoil heaps, matching the final image’s shapes, scale, positions and composition. STYLE: Photorealistic landscape, semi-transparent cyan-blue engineering projection, visible rock beneath the grid, thin crisp lines, orderly FOUR-SIDED cells, clean intersections and restrained glow. CAMERA: Fixed viewpoint, stable horizon and framing. Keep the entire final development visible. Expansion must come from excavation, not camera zoom or scaling a completed model. EXCLUDE: Cuts, crossfades, sudden finished geometry, camera rotation, explosions, smoke, dust, new clouds, flying debris, machinery, text, labels, melting ground, liquid ripples, rubber-like stretching, flickering vegetation and tangled or triangular grid cells.
Сделано на модели Seedance 2.0. Скопируй промпт, поменяй под себя и запусти — попробовать бесплатно.
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