Multi-shot reference mode. Seven beats cut as one unbroken sequence.…

Seedance 2.0·Алексей Дюгай·15 августа 2026 г.

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Multi-shot reference mode. Seven beats cut as one unbroken sequence. No dialogue and NO MUSIC. REFERENCES — NOT COMPOSITIONS TO REPRODUCE. They define the woman and the clothes, not the framing: every beat below is framed and moved exactly as written in words. @image1 — NOVA, the woman in every beat of this film: translucent pale skin, fine pale freckles across the nose and cheeks, white-platinum WET hair combed straight back to the jaw, eyebrows and lashes almost invisible, light blue-grey eyes, narrow long face, high cheekbones, full pale lips, a thin silver hoop in one ear. Early twenties, no makeup. Her face never changes. @image2 — LOOK ONE: a slim matte black long-sleeved top with a high neck and one sculpted cut-out baring a whole shoulder and collarbone; straight black tailored trousers; black pointed shoes. @image3 — LOOK TWO: a huge oversized dark navy trench, enormous storm flaps standing off both shoulders, tall funnel collar, knotted belt, long silver zip, BRIGHT ORANGE lining at the seams and pockets; black hood up, narrow blue mirrored sunglasses, black pointed boots. @image4 — LOOK THREE: a red lacquered armour corset — high collar, cap sleeves, moulded discs at the chest, gold ball rivets, deep cut-outs at the waist — over burgundy tights. THE WORLD: a volcanic coast of BLACK basalt. Storm sky, low heavy grey cloud, no sun. Steel-grey sea, white surf, wet black rock, black sand. There is NO colour in this world — the clothes are the only colour that exists in it. THE RULE OF THIS FILM: one continuous journey along one coast. The woman never changes. THE CLOTHES CHANGE ON HER, in frame, carried by the transitions. She is never seen dressing, and never cut to a different woman. STYLE: a hand-held camera close to her with a hard DIRECT FLASH firing into her from the front. The flash freezes every drop of water in the air and every wet strand of hair and lifts her out of the grey world. Wind is real: hair torn sideways, fabric snapping. The horizon is never level. Deep focus, harsh clarity, fine grain. Real photography on a real camera, not a render. BEATS: 1) 0.0-3.0 The camera FALLS from high above, straight down, and keeps falling. Below is a ringed basalt platform — concentric rings of stacked black stone laid into the beach, surf running between them. She stands alone at the dead centre in LOOK ONE, tiny, face turned up at the lens. The fall slows as it reaches her. Sound: wind at altitude, surf far below, rising. 2) 3.0-5.5 CLOSE, and the camera ORBITS her hard left to right, a full quarter turn. She does not move at all — weight on one leg, arms loose, chin level, eyes following the lens. Her bare shoulder catches the flash. Everything around her moves and she does not. Sound: wind close on the microphone, fabric ticking, gravel. 3) 5.5-7.5 TRANSITION — FOAM. The camera drops to the wet rock as a wave runs in. White foam rushes the lens, climbs it and covers the frame. Pure white. Sound: the wave arriving, then a roar that swallows all of it. 4) 7.5-11.0 Out of the white. The camera is low on black sand and RETREATING fast as she walks straight into it in LOOK TWO. The wind is against her: the trench is thrown open and dragged back, the flaps lift, the ORANGE lining flares. Hands in the pockets, boots kicking up wet sand. The volcanic peak stands in cloud behind her. Sound: boots in wet sand, the coat cracking in the wind, surf. 5) 11.0-13.0 Cut to a low BACKLIT silhouette, the camera swinging around her fast. She is a black shape against the white sky, the flaps rising off her shoulders like wings. Her head SNAPS round to the lens and the blue lenses catch the flash. Nothing readable behind them. Sound: one hard flash pop, wind. 6) 13.0-15.0 TRANSITION — COLUMN. Still walking, she passes behind a tall black basalt column close to the lens. The column wipes the frame edge to edge. Full black. Sound: everything drops away to water moving inside rock. 7) 15.0-20.0 Out of the black, TIGHT on her in LOOK THREE, and the camera FALLS around her in a slow arc from above her shoulder down to her waist. She is soaked. A sheet of seawater is thrown across her from the side and the flash freezes every drop in the air. The red lacquer runs with water, the gold rivets flare. She takes it without flinching, eyes on the lens, chin up. The arc keeps going after the water has passed. Sound: the water hitting, a flash pop, and under it the surf. CONSISTENCY: one cold storm grade throughout. Her face and hair match @image1 in every beat. The clothes are exactly the garments in @image2, @image3 and @image4 and never mix. QUALITY: real live-action fashion cinematography. Skin with pores and freckles, wet hair in separated strands, water in the air, lacquer with real reflections, wet black stone. Every beat has motion: of camera, of subject, or of both. No frozen stills, no slow motion, no face morphing, no split screen, no grid, no text on screen, no music.

Сделано на модели Seedance 2.0. Скопируй промпт, поменяй под себя и запусти — попробовать бесплатно.

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