Use @Image1, @Image2, @Image3 and @Image4 as exact sequential sectors…

Seedance 2.0·Roman·18 августа 2026 г.

Промпт

Use @Image1, @Image2, @Image3 and @Image4 as exact sequential sectors of one enormous continuous holographic engineering map. Preserve all original map geometry, structures, colored zones, leader lines, label plates and Russian text exactly. Do not add, remove, move or invent anything. Create one uninterrupted 12-second camera journey with no cuts, hidden cuts, crossfades, morphing or slideshow transitions. We physically travel across the connected map sectors. CAMERA ROUTE: Start far away → push forward toward the quarry in @Image1 → continue moving closer while shifting slightly LEFT toward @Image2 → fly strictly LEFT to @Image3 → reverse direction and fly strictly RIGHT to @Image4. Divide the 12 seconds approximately equally between the four sectors. The camera remains in continuous smooth controlled motion. @Image1: Begin far away and rapidly push toward the quarry map. The thin cyan-blue base map is already visible. Quickly reveal the designated objects one after another. A restrained luminous line traces each object’s exact existing contour in its original reference color. No red outlines. When the contour is completed, the object softly illuminates. Then its existing leader line, label plate and unchanged Russian text appear. Everything already revealed remains illuminated and rigidly anchored. @Image1 TO @Image2: Continue pushing forward, moving even closer into the same map while shifting the camera slightly LEFT. The main @Image2 sector must remain slightly LEFT OF CENTER, not automatically centered. Travel physically through the connecting map geometry with no cut or image replacement. @Image2: Decelerate smoothly. Rapidly trace the exact existing contours of the designated objects with restrained light in their original colors. After each contour is drawn, softly illuminate the object, then reveal its leader line, label plate and original Russian text. Keep the important sector slightly left of center. @Image2 TO @Image3: Fly strictly LEFT across the same continuous map. No vertical movement and no transition effect. @Image3: Decelerate smoothly. Sequentially trace the precise existing contours with restrained colored light. After each contour is completed, softly illuminate the object, then reveal its attached leader line, label plate and unchanged Russian text. @Image3 TO @Image4: Reverse direction and fly strictly RIGHT across the same continuous map. No vertical movement, cuts or transition effects. @Image4: Decelerate smoothly. Sequentially trace the exact contours of the designated structures in their original colors. Softly illuminate each completed object, then reveal its leader line, label plate and unchanged Russian text. Hold the completed map through the final frame. IMPORTANT: Contour tracing is allowed only as restrained luminous drawing that follows the exact existing reference geometry and original object color. Never use red unless red already exists in the corresponding reference. All Russian text remains letter-for-letter identical, sharp, readable and motion-stabilized. Labels and leader lines remain rigidly anchored to their exact locations. No new objects, contours, boundaries, roads, structures, labels, symbols or map details. No explosions, flashes, sparks, light bursts, aggressive bloom, overglow, pulsing, flickering, warped geometry, floating labels, shaking text, regenerated letters, camera shake, fisheye or abrupt zooms.

Сделано на модели Seedance 2.0. Скопируй промпт, поменяй под себя и запусти — попробовать бесплатно.

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