8-second vertical 9:16 dark-fantasy game-trailer climax. Four…

Seedance 2.0·Sergey Zakharov·22 сентября 2026 г.

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8-second vertical 9:16 dark-fantasy game-trailer climax. Four hard-cut shots. The already completed warrior receives the final two elements of his war-gear: a black fur collar is violently locked onto the EXISTING bomber collar, then he raises and puts on the skull mask. The hall falls into darkness as the mask awakens, ending in a full-frame white discharge. REFERENCE MAP: @image1 — START CHARACTER + WORN BOMBER MASTER. Same muscular man and completed bomber. Preserve body proportions, bomber fit and all finished graphics. Ignore white background and concept-sheet framing. START: bomber complete, NO fur, NO mask. @image2 — FACE MASTER. Preserve exact skull, jaw, scars, cropped hair, skin, neck tattoos, age and severe expression. Ignore white background. Stable face throughout. No morphing. No deformation. @image3 — BOMBER GEOMETRY MASTER. Lock exact bomber architecture: original collar shape, neckline, center zipper, chest structure, sleeves, waistband and proportions. CRITICAL: ORIGINAL COLLAR GEOMETRY NEVER CHANGES. @image4 — BOMBER DETAIL MASTER. Preserve all existing finished jacket details exactly. They are already complete and never regenerate. Ignore framing/background. @image5 — MASK MASTER. Use ONLY exact metal skull-mask geometry: silhouette, forehead rune, eye cavities, vents, metal teeth, jaw plates, side structure, exposed rear-head logic. Do not redesign or turn it into a full helmet. @image6 — FUR REFERENCE ONLY. Use ONLY the black fur: dense short pile, thickness, width and volume around the neckline. IGNORE mask, face, head, pose, lighting and background. Fur is an ADDED OUTER LAYER around the existing collar from @image3. It NEVER replaces, enlarges or redesigns that collar. NO coat lapels. NO new MA-1 collar. @image7 — HALL MASTER. Use only the monumental fortress hall, black stone, chains, depth and spatial identity. FORMAT: 9:16, exactly 8.0s. STYLE: painterly sculptural dark-fantasy illustrated realism in motion. Heavy physical materials, deep dimensional shadows, controlled high-budget trailer camera. Black iron and stone, cold blue-violet upper light, restrained forge-orange below, smoke and ember dust. Never live action, glossy generic CGI or cyberpunk. START STATE: Hero already wears the COMPLETE bomber. All patch, embroidery, sleeve graphics and construction remain finished and unchanged. Face uncovered. No fur. Mask not worn. Do not repeat previous assembly. CAMERA: Chest-up and face-close only. Dynamic but controlled. One dominant move per shot. Camera reacts to impacts and energy instead of admiring the costume. No full body, wide establishing shot, drone, 360 orbit or shaky handheld. Shot 1 [0.0s–1.6s] — FUR IMPACT. Tight front three-quarter, chest to head. A PRE-SHAPED dense black fur collar crashes from just outside frame directly ONTO and AROUND the EXISTING bomber collar. Heavy impact: fur compresses, shoulders react slightly, collar rebounds once, then seats around the original collar without changing its geometry. Immediately after contact, a narrow orange-violet ritual sealing wave races around the seam, locking fur to bomber. Sparks spit from contact points; fur fibres kick outward and settle. Camera: short aggressive push-in timed to impact. SFX: massive muffled THUD + brief forge-seal crack. END: fur fully attached and stable. HARD CUT TO: Shot 2 [1.6s–3.4s] — MASK APPROACH / DARKNESS FALLS. Tight medium frontal three-quarter. Hero immediately raises the exact skull mask from @image5 with both hands from below frame toward his face. No pause, no inspection. Scarred face severe, jaw tight, eyes forward. As the mask rises, hall illumination rapidly decays: forge-orange dies first, distant architecture falls into shadow, cold blue-violet light remains on face, shoulders, fur and mask. Mask remains physically inert; forehead rune is DARK. Camera: controlled rising track following the mask from chest level toward the eyes. SFX: low metal movement, chains quieter, sub-bass pressure beginning. END: mask stops centimetres from his face. HARD CUT TO: Shot 3 [3.4s–5.2s] — MASK LOCK / RUNE IGNITION. TIGHT FRONTAL CLOSE-UP. He drives the mask onto his face in one powerful controlled motion. Metal locks hard against brow, cheeks and jaw. CLANG. Head snaps back only a few centimetres; neck and shoulders tense, then stabilize. ONLY AFTER the mask is fully seated, the forehead rune ignites with a concentrated white-violet magical core. One sharp electrical-magical discharge runs from the rune into the REAL engraved mask channels. Metal edges catch moving highlights. Eye cavities stay dark except for reflected rune light. Camera: fast short push-in at exact LOCK, then stop. SFX: hard metal CLANG → brief near-silence → deep magical electrical CRACK. END: mask fully worn, rune alive, power spreading. HARD CUT TO: Shot 4 [5.2s–8.0s] — POWER SURGE / WHITEOUT. EXTREME CLOSE-UP. Mask, fur and upper shoulders dominate frame. Hall behind is almost black. Rune intensity rises continuously. White-violet magical electricity races through REAL engraved channels: forehead → temples → eye area → cheeks → jaw. Energy follows mask geometry, not random floating lightning. Mask becomes the dominant light source. Hero slowly turns his head a few degrees under the pressure. Neck tightens. Fur fibres lift subtly in the electric field. Tiny arcs snap between nearby metal edges. Smoke and ember particles flash in the discharges. Camera: nearly locked, slow forward creep only a few centimetres. 5.2–6.3s: rune builds. 6.3–7.1s: energy spreads through mask channels. 7.1–7.6s: charge becomes unstable and overwhelmingly bright. 7.6–7.85s: hero holds still under maximum charge. 7.85s: one enormous magical-electric discharge erupts from the forehead rune through the mask. The blast violently overexposes the entire image. 8.0s = COMPLETE PURE WHITE FRAME. Nothing visible. CUT ON WHITE. NO AFTER-SHOT. IMPACT / ENERGY: Force before spectacle. Fur hits with mass. Mask locks with mass. Electricity begins ONLY after full mask lock. Energy grows in readable stages instead of starting at maximum. Final surge feels dangerous and barely contained. AUDIO: No dialogue or voiceover. Deep fortress room tone, distant chains. Fur impact short and heavy. Mask approach gains sub-bass pressure. Mask lock = hard metallic strike. Rune ignition = deep electrical-magical crack. Charge escalates rapidly. Final white discharge is the loudest event, then instant cut. CONSTRAINTS: Original bomber collar from @image3 keeps exact geometry throughout. Fur from @image6 is added around it, never replaces it. No MA-1 collar redesign, no coat lapels. Mask only from @image5. No mask before Shot 2. Rune completely dark until mask is fully locked. No jacket rebuilding, embroidery regeneration or patch regeneration. No full-body shot, back showcase or costume presentation. No extra characters, HUD, holograms, cyberpunk neon or sci-fi machinery. Stable identity and anatomy throughout. FINAL FRAME MUST BE PURE WHITE.

Сделано на модели Seedance 2.0. Скопируй промпт, поменяй под себя и запусти — попробовать бесплатно.

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