Create a 6-second continuous 3D animated shot. REFERENCE CONTROL:…

Seedance 2.0·Roman·24 сентября 2026 г.

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Create a 6-second continuous 3D animated shot. REFERENCE CONTROL: Reference Image 1 is the first frame and the master reference for the worker’s identity, body proportions, exact uniform, white sneakers, industrial location, lighting, colors and semi-realistic Pixar-style 3D appearance. Reference Image 2 is the master reference for the pipe size, the exact white sneaker design and the final position of the pipe resting across the sneaker toe. TIMELINE: 0.0–1.7 s — Start with an extremely high overhead view from just below the factory ceiling. The worker from Reference Image 1 walks naturally through the vast industrial turbine hall. Preserve the realistic scale: the worker is small compared with the machinery, stairs and structures. The camera rapidly but smoothly descends toward him. 1.7–3.4 s — The camera approaches into a medium tracking shot. A long metal pipe is standing diagonally nearby, temporarily leaned against a stable industrial support. As the worker walks past it, he accidentally and lightly bumps the upper part of the pipe with his elbow. He does not touch it with his hands. 3.4–6.0 s — The pipe loses balance and falls naturally under gravity. The camera quickly tilts and follows the pipe downward, ending in a sharp close-up of the worker’s white sneaker. The pipe lands across the reinforced toe area exactly as shown in Reference Image 2. The worker jerks his foot slightly and reacts with sudden pain. The pipe must only strike and rest on top of the sneaker toe. It must never pass through, cut, split, crush through or visually amputate the foot or leg. Keep the ankle and leg fully connected and anatomically correct. Use realistic weight, momentum, contact and impact physics. Maintain the same clean, colorful, high-quality semi-realistic Pixar-style 3D animation throughout. Preserve the original bright blue and gray uniform, exact white sneaker model, character face, body proportions, industrial environment, exposure and saturated colors. No photorealistic live-action transformation, no dull cinematic grading, no desaturation, no film grain, no noise, no flicker. Keep every existing logo perfectly fixed, sharp and identical to the reference: no morphing, misspelling, redrawing or invented letters. Do not add new text, extra logos, extra people, extra objects, oil or debris. No cuts, no slow motion, no dialogue, no generated audio.

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